The War Within Mythic+ Season 1 Overview

In The War Within, Mythic+ dungeons are part of WoW’s endgame experience, where you take on progressively harder versions of dungeons using Mythic Keystones. These keys unlock levels known as “Keys” that range from +0 (the simplest form of Mythic difficulty) up to +20 and higher. Each level increases the challenge, requiring well-coordinated teams, strong gear, and refined skills.
To help you get the best possible start in Mythic+ dungeons during The War Within expansion, our guide covers everything from unlocking dungeons to managing affixes and farming M+ loot. We recommend buying WoW carry services (for example, at Gamingcy) to gear up your character quickly and unlock the most hardcore achievements, gear, and collectibles in TWW Season 1.
How to Unlock Mythic+ Dungeons in The War Within
To access a Mythic+ dungeon, you need a Mythic+ Keystone, which you insert into a device called the Font of Power located at the dungeon’s entrance. Place the Keystone to see the dungeon level, affixes, and set difficulty. Completing the dungeon within the timer raises your Keystone level, granting a new, random dungeon Keystone. Failing the timer, however, lowers the Keystone by one level.
New Dungeon Pool for Mythic+ Season 1
With each new season, the dungeon rotation includes a mix of current and older content, giving players a chance to experience dungeons from previous expansions. Here’s what’s included in the first season of The War Within:
- New Dungeons:
- Ara-Kara, City of Echoes
- City of Threads
- The Stonevault
- The Dawnbreaker
- Returning Dungeons:
- The Necrotic Wake (Shadowlands)
- Mists of Tirna Scythe (Shadowlands)
- Siege of Boralus (Battle for Azeroth)
- Grim Batol (Cataclysm)
This rotation of eight dungeons offers a blend of new content with nostalgic challenges from past expansions.
Recommended Item Level for Mythic+
For The War Within Season 1, a minimum item level of 590+ is recommended to tackle the first few Keystone levels (1-3). As you progress, higher item levels become essential, especially for tanks and healers who must withstand greater damage and support the group through tougher challenges.
Mythic+ Loot Table
The loot you earn depends on the difficulty level of the Keystone. Here’s a quick breakdown:
Keystone Level | Dungeon Gear ilvl | Great Vault Reward ilvl |
Mythic +2 | 597 | 606 |
Mythic +3 | 597 | 610 |
Mythic +4 | 600 | 610 |
Mythic +5 | 603 | 613 |
Mythic +6 | 606 | 613 |
Mythic +7 | 610 | 616 |
Mythic +8 | 610 | 619 |
Mythic +9 | 613 | 619 |
Mythic +10 | 613 | 623 |
Players can continue progressing beyond +10 for more significant challenges, but the gear ilvl caps at certain levels.
Mythic+ Affixes and Their Role
Affixes are unique modifiers that increase the difficulty and alter gameplay mechanics. They are assigned based on the Keystone level:
- +2: Xal’atath’s Bargain: Ascendant, Xal’atath’s Bargain: Frenzied
- +4: Alternating weeks of Tyrannical or Fortified
- +7: Challenger’s Peril plus passive affixes
- +10: Both Tyrannical and Fortified
- +12: Xal’atath’s Guile
These affixes enhance the dungeon’s difficulty, adding tactical layers that reward diverse gameplay and teamwork.
New Affixes in Season 1
Four new affixes have been introduced to bring fresh gameplay elements:
- Reckless
- Thorned
- Attuned
- Focused
These affixes offer advantages without being critical for dungeon completion, allowing players to explore new strategies.
Retired Affixes
In Season 1, several affixes have been retired, including:
- Afflicted
- Entangling
- Incorporeal
- Storming
- Volcanic
- Spiteful
- Bolstering
- Raging
- Sanguine
- Bursting
These changes allow players to adapt to a more balanced Mythic+ experience.
Mythic+ Rewards and Achievements
Completing Mythic+ dungeons rewards you with Mythic Score points based on Keystone level and dungeon completion time. Earn higher Mythic Scores to unlock special achievements:
- Keystone Explorer (750 Mythic Score)
- Keystone Conqueror (1500+ Mythic Score)
- Keystone Master (2000 Mythic Score)
- Keystone Hero (2500 Mythic Score)
Higher levels unlock teleports to dungeon entrances through Keystone Hero achievements, making it easy to re-enter frequently visited dungeons.
Teleport Rewards for Keystone Hero Achievements
Reaching +10 in specific dungeons grants a teleport to the dungeon’s entrance, helping players save time. Here are some of the available teleport rewards:
- Keystone Hero: Ara-Kara, City of Echoes: Teleport to Ara-Kara, City of Echoes.
- Keystone Hero: City of Threads: Teleport to City of Threads.
- Keystone Hero: The Stonevault: Teleport to The Stonevault.
- Keystone Hero: The Dawnbreaker: Teleport to The Dawnbreaker.
Mythic+ dungeons in The War Within are among the most popular endgame activities, offering fast-paced challenges that are less time-intensive than raiding. With competitive rewards and achievements, Mythic+ serves as an excellent pathway for players to test their skills, improve their gear, and collaborate with other skilled players.
F.A.Q.
How do I get a 2500 rating in Mythic+?
Complete Mythic+ dungeons from the The War Within rotation at high keystone levels, aiming to finish within the timer.
How do Mythic+ dungeons differ from regular dungeons?
Mythic+ adds timed challenges and affixes that increase difficulty, requiring specific strategies and team coordination.
How hard is Mythic+?
Difficulty depends on the keystone level and weekly affixes. Keystone levels above +5 start getting challenging, with Tyrannical weeks often considered the hardest.
What level should I aim for in Mythic+?
If you’re aiming for better gear, try up to +5 keys. For Keystone achievements, work towards the highest keystones possible.
Is there a loot limit in Mythic+?
No, players can keep earning loot from Mythic+ dungeons as long as they participate, with two items awarded per dungeon completion.
How many dungeons are in The War Within rotation?
Eight dungeons are included, four new and four returning, such as:
- Ara-Kara, City of Echoes
- City of Threads
- The Stonevault
- The Dawnbreaker
- The Necrotic Wake
- Mists of Tirna Scythe
- Siege of Boralus
- Grim Batol